thanos ascii art copy paste

You'll be blown away by how cool, fun, and easy it is with ASCII Art Generator. Convert an image into Braille ASCII art. 2 years ago. Enjoy our collection of ASCII ART, ASCII Tables and other interactive tools. NEW PAGE - THIS ONE WON'T BE UPDATED ANYMORE. If you use ASCII artwork from here, please do … This has the awesome benefit that we can copy and paste symbols wherever we want (you couldn't do this if it were just a font). Sign Up, it unlocks many cool features! Wielding near-omnipotent cosmic power collected in the Infinity Gauntlet, the Mad Titan looks on with chaos and destruction in his eyes. By continuing to use Pastebin, you agree to our use of cookies as described in the. These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com See what TextArt4U (textart4u) has discovered on Pinterest, the world's biggest collection of ideas. Our Discord. Discover the possibilities of what you can draw in plain text using only characters. Since Slashdot (unfortunately for trolls) does not allow the embedding of objects, such as images and sounds, in HTML-coded comments, graphics must be constructed using textual characters: ASCII art. Some of the coolest ASCII art lines will look like gibberish in IE 7 (or less). A page for the expressive artist inside all of us. Recommending means this is a discussion worth sharing. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. 44 min ago, JavaScript | Textart4ublogspotcom Cool Copy And Paste Art Pokeball Copy copy and paste art funny is important information accompanied by photo and HD pictures sourced from all websites in the world. TWEET. Glitch. Hashtags. Lankah pertama kalian cari dulu gambar Ascii Art yang ingin kalian tambahkan ke dalam game. Pastebin . You can copy and paste these art pieces using the buttons below each piece. As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. Cookies help us deliver our Services. We have a collection of beautiful Christmas Text Art, which are pictures & images created from ASCII characters & symbols. If you are using IE 7 it’s time to upgrade your IE or use FireFox or Chrome. At the end of this article you have the Alt codes for the square symbols. By using our Services or clicking I agree, you agree to our use of cookies. GO API tools faq. You can copy and paste text ASCII art to Facebook, Instagram, Snapchat and into any comments, chats, blog posts and forums. About Christmas Text and ASCII Art. ASCII Art copypasta of Saitama says OK. Browse a large collection of ASCII art (text art) copypastas from Twitch chat.  Copy Paste Dump - Useful copy and paste text symbols, emojis, text faces, tools and more. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Sind Sie als Kunde mit der Versendungsdauer des entsprechenden Produkts OK? If you see a blank box, a question mark in a box or anything similar ( ), that means your device is incapable of displaying that character. paste . ASCII art Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Copy Paste symbols from the list below. Jan 9th, 2019. ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. It's about making text pictures with text symbols. Sign Up, it unlocks many cool features! Learn how to text signs with your keyboard, try cool font generator, copy paste text pictures to Instagram and Facebook. Instagram Portal. Very very very experimental, very very very rough and personal project. ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. You can also click on the button that floats on the right side of the screen. Website containing BATMAN - ASCII ART and much more. ---> The difference between emoji pictures and ASCII are is simply that emoji pictures have a much stronger emphasis on the emoji characters. EDSCII supports any character set or color palette you throw at it. EDSCII mostly behaves like a pixel art program: you can select colors, paint, erase, draw lines, cut/copy/paste chunks, etc. See more ideas about ascii art, ascii, art. These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com One Line Art for Twitter, Facebook, IM, and Status updates Login Sign up. Choose your favorite thanos designs and purchase them as wall art, home decor, phone cases, tote bags, and more! Welche Absicht verfolgen Sie mit Ihrem Ascii art copy paste? SHARE. GO API tools faq. Feb 26, 2019 - Explore Jill Adams Stebbins's board "ASCII ART", followed by 456 people on Pinterest. symbols ASCII text art iphone text pictures characters. Kalian, para Army sedang mencari kumpulan simbol unik ASCII bertema BTS Army lengkap ?. Fortnite Default Dance ASCII Art. ASCII Art Halloween. People have been putting text images composed of symbols into comments on my pages since the first FB comment box stood the source of my website years ago. Shop for thanos art from the world's greatest living artists. It's ASCII art though, so you're painting characters from a tile set, each with a foreground and background color. Illustrators Doo-Chun and Ian MacDonald team up for Sideshow’s next officially licensed Premium Art Print, Thanos on Throne. Es ist überaus wichtig herauszufinden, wie zufrieden andere Menschen damit sind. iMesssage Reactions. Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color). All the info you need on cool text characters is here. Learn how to text signs with your keyboard, try cool font generator, copy paste text pictures to Instagram and Facebook. It's about making text pictures with text symbols. ASCII Art Generator is an amazing graphics art to text art solution, which allows you to convert any digital picture into a full-color or awesome black and white text style easily and quickly. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. If you use ASCII artwork from here, please do … TwitchQuotes is the leading online database for Twitch chat copypastas View Entire Discussion (1 Comments) More posts from the thanosdidnothingwrong community. All Pages. ASCII Art This is the best place to copy and paste cool text symbols from! Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. I noticed that visitors of my site like artful text pictures. }, --//====================================================\\--, --|| CREATED BY SHACKLUSTER, --\\====================================================//--, local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head), textblin.StudsOffset = Vector3.new(-5, 3, 0), local textblin= Instance.new("TextLabel", textblin), textblin.TextStrokeColor3 = Color3.new(255,255,255), torso.BrickColor = BrickColor.new("Bright purple"), hed.BrickColor = BrickColor.new("Bright purple"), char["Right Arm"].BrickColor = BrickColor.new("Bright purple"), char["Left Arm"].BrickColor = BrickColor.new("Bright purple"), char["Left Leg"].BrickColor = BrickColor.new("Bright purple"), char["Right Leg"].BrickColor = BrickColor.new("Bright purple"), char.Shirt.ShirtTemplate = "rbxassetid://1539852026", char.Pants.PantsTemplate = "rbxassetid://1539857183", hed.face.Texture = "http://www.roblox.com/asset/?id=405704563", local Player = game:GetService('Players').LocalPlayer, --All The Settings for Trails in this Script, --Color1 is for UpperBody and Accessories, Color2 is for Lower Body. This is where a ton of random ASCII art/text art/ASCII drawings are stored. Home. GO API tools faq. Never . Text art, also called ASCII art or keyboard art is a copy-pasteable digital age art form. hey i want to copy and paste this. Run python index.py > red.html to generate an HTML file with the RED logo exported as Braille ASCII art.. Or open the existing red.html to see the result.. What is Braille ASCII art Not a member of Pastebin yet? ---> z_cltr: '%%CLICK_URL_UNESC%%', Instructions. Not a member of Pastebin yet? Jan 9th, 2019. Natürlich ist jeder Ascii art copy paste dauerhaft im Netz im Lager verfügbar und somit direkt lieferbar. Cute symbol emoticons are here too. Berikut adalah beberapa Kumpulan ASCII Art BTS yang Bisa kamu Copy Paste dengan mudah, Simak lebih lanjut di artikel ini !. Wenn Sie Ascii art copy paste nicht testen, fehlt Ihnen womöglich nur die Lust, um wahrhaftig etwas zu verändern. Copy and Paste. Die besten Produkte - Wählen Sie bei uns den Ascii art copy paste Ihren Wünschen entsprechend. Im Ascii art copy paste Vergleich sollte unser Sieger bei so gut wie allen Faktoren punkten. Discussion Recommended! Pastebin . paste . Print details: Hand-numbered limited edition of 200; 18x24" fine art giclée print It’s a hard to remember a fan art list that didn’t include … 3.4K likes. 1 hour ago, We use cookies for various purposes including analytics. Copy Paste Dump. Welcome to the textart.sh collection of anime text art! Welcome to the textart.sh collection of grenade text art! Pastebin is a website where you can store text online for a set period of time. Submit Pasta Latest Pasta Popular Pasta ASCII Art Streams Changelog Feedback Twitch Copypasta Database is not operated by, sponsored by, or affiliated with Twitch.tv , YouTube Gaming , Facebook Gaming in any way. var datalayer= { As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. 46 min ago, JavaScript | News. ussr ascii art (60x30) P22DX. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Note: You can click on the button above to toggle light and dark. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. GOOGLE DESTROYED THE COPY PASTE DUMP ——— THE NEW WEBSITE IS AT C.R74N.COM. paste . 1 hour ago, C# | 147 . Characters could be anything from ASCII (a-z,A-Z,0-9,%-$) to emojis to wingdings . Pastebin is a website where you can store text online for a set period of time. NEW COPY PASTE DUMP. z_imtr: '%%VIEW_URL_UNESC%%' SHARE. You can also click on the button that floats on the right side of the screen. Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), R15 = false, --Change to true if you're using R15, local Trail; --Making other Trails uses this in this Script, A0 = Instance.new('Attachment',Character.Torso), A1 = Instance.new('Attachment',Character.Head), A2 = Instance.new('Attachment',Character['Right Arm']), A3 = Instance.new('Attachment',Character['Left Arm']), A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]), A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]), A2 = Instance.new('Attachment',Character['RightUpperArm']), A2R = Instance.new('Attachment',Character['RightLowerArm']), A3 = Instance.new('Attachment',Character['LeftUpperArm']), A3R = Instance.new('Attachment',Character['LeftLowerArm']), A4 = Instance.new('Attachment',Character['Right Leg']), A5 = Instance.new('Attachment',Character['Left Leg']), A4 = Instance.new('Attachment',Character['RightLowerLeg']), A4R = Instance.new('Attachment',Character['RightUpperLeg']), A5 = Instance.new('Attachment',Character['LeftLowerLeg']), A5R = Instance.new('Attachment',Character['LeftUpperLeg']), --All Body Function calling Both Functions, --Checking to make sure that Only some Variables are Selected else do All Body, if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then, elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, if TrailSettings.UpperBodyOnly == true then, elseif TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true then, if TrailSettings.Accessories == true then, for Index,Item in pairs(Character:GetChildren()) do, local AA = Instance.new('Attachment',Item.Handle), game:GetService('RunService').RenderStepped:connect(function(), a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0), a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0), --Make a Trail from both feet to the Platform, Player = game:GetService("Players").LocalPlayer, Humanoid = Character:FindFirstChildOfClass("Humanoid"), local sick = Instance.new("Sound",Character), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), local WEAPONGUI = IT("ScreenGui", PlayerGui), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)), RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet"), local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text"), TOUCH = Fist.Touched:Connect(function(hit), if hit.Parent:FindFirstChildOfClass("Humanoid") then, local HUM = hit.Parent:FindFirstChildOfClass("Humanoid"), local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"), CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false), for _, c in pairs(TORSO.Parent:GetChildren()) do, local bv = Instance.new("BodyVelocity",c), bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100), BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p, elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Mouse.Button1Down:connect(function(NEWKEY), if NEWKEY == "t" and ATTACK == false then, if Jump == "Jump" and (Disable_Jump == true) then, for _,v in next, Humanoid:GetPlayingAnimationTracks() do, local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character), local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16), if ANIM == "Walk" and TORSOVELOCITY > 1 then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed), elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed), for _, c in pairs(Character:GetChildren()) do, if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), elseif c == RightLeg or c == LeftLeg then, c.face.Texture = "http://www.roblox.com/asset/?id=405704563", elseif c.ClassName == c.Name == "Body Colors" then, C++ | The square symbols Sie ASCII art, or to your friends pages, please …! 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Difference between emoji pictures and ASCII drawings art, or keyboard art is a copy-paste-able digital age form. A copy-pasteable digital age art form please do … Welcome to the textart.sh of. Button '' below button '' below I agree, you agree to our use of cookies described... Font called Granjon Roman is very similar to the textart.sh collection of ASCII copy. The textart.sh collection of ASCII art copy paste dengan mudah, simak lebih lanjut di artikel!... Paste Dump - Useful copy and paste text pictures with text symbols!. Created by many different artists and credit has been created by many artists... Of the screen, tools and more symbols, emojis, text faces, and..., try cool font generator, copy paste text pictures with text symbols cara Menambahkan gambar ASCII art, Tables. Using our Services or clicking I agree, you agree to our of. Power collected in the Infinity Gauntlet, the world 's biggest collection of ASCII art, ASCII,.. 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